The Psyker casting Fortune and all friendly adjacent Eldar gain +2 to defense until the start of the controlling player's next turn. The Psyker may still move and act after using this ability.
The Psyker using Executioner projects a psychic warrior to attack his foes. The targeted unit suffers an attack equal to the Eldar's Melee combat rating.
The Psyker using Doom calls on the varied strands of fate, ensuring that all strikes against the targeted unit are treated as two kills per strike until the end of the turn. Single Entities, or any unit immune to kills, still take double wounds.
The Psyker calls forth a massive and powerful Eldritch Storm of psychic energy to tear at a targeted space. The targeted unit takes a hit of strength 12 plus half the casting psyker's level, and may not retreat or defend the rest of the turn.
The casting unit is surrounded by a burning, protective Aura of Fire, and gains +3 to melee and to defense until the start of the controlling player's next turn. The Psyker may still move and act after using this ability.
The targeted unit is engulfed in a battering Wind Storm. The targeted unit may not move or retreat for the remainder of its current turn and the duration of its next turn. Further, all attacks and defenses are at a -4 penalty.
The targeted unit is struck by a bolt of lightning for a hit of strength 16 plus the casting psyker's level.
Every unit adjacent to the targeted hex, including the targeted hex, is struck by an attack of strength 12 plus half the casting psyker's level as a mighty conflagration of flame sweeps the targeted area. Friendly units are not spared the conflagration.
The targeted unit gains a paralyzing Hypnotic Stare that prevents units it attacks from effectively defending themselves. A unit attacked by an enemy possessing this advantage is only able to respond with half of its attacks, rounding up.
The Horror overwhelms any living targeted unit with a flood of mental images of terror and hopelessness. This causes the targeted unit to make a morale check at half of its leadership or retreat and become broken.
All Psykers in the targeted hex and all surrounding hexes suffer a hit of strength 16 plus half the casting psyker's level as the Psychic Scream unleashed by the hive pounds at their minds. Not even other Tyranid are spared from the effects of this power.
The targeted Tyranid and all adjacent Tyranids gain +4 to all attacks and +4 to their Armor rating until the end of the turn as the hive mind supercharges them and sends them into a berserk frenzy with Catalyst.